Counter is an electronic circuit used to count the number of times an event occurs. In digital electronics counters are constructed using series of flip-flops. Although any flip-flop can be suitably connected to form a counter, most widely used are D and JK flip-flops (Figure 1).

As known, flip-flops are bi-state devices, meaning they have two states, either zero (0) or one (1). Thus a single flip-flop can track a count of two i.e. it counts from 0 to 1 and hence called modulo-2 (mod-2) counter.

On the same grounds one can expect two flip-flops connected in series to form 2-bit counter counting from 0 to 3 comprising of 4 states and hence can be referred to as mod-4 counter. Generalizing, one gets n-bit or mod-n counter of 2^{n} states counting from 0 to (2^{n}-1) by cascading n flip-flops. However to behave as counters, flip-flops must be driven by high (logic state 1) at their inputs, both in case of D as well as JK-types. The reason behind this can be understood by the truth tables given by Table I.

Considering D flip-flop, it can be seen that the output changes only when the input is high. Similarly for JK flip-flop output state remains either unchanged (for J = K = 0) or fixed to a particular value (0 for J = 0 and K = 1; 1 for J = 1 and K = 0) for all cases expect when both of them are high. In counters the state is expected to change and not to remain tied-up to a particular value. Hence when ‘1’ is driven on the inputs of these flip-flops, they act as 1-bit counters (Figure 2).

The characteristics of the counter are determined by the mode of interconnection between the flip-flops. Counters can be

- Asynchronous or Synchronous,
- Up or Down-counters and/or
- Positive or Negative edge triggered depending on the connection provided at the clock input of the flip-flops. The behaviour of a counter can be explained interms of timing diagram (waveforms), truth table and/or state diagrams.

Figure 3 shows a 3-bit asynchronous up-counter formed by cascading three positive-edge triggered D flip-flops. Here all inputs (D_{0}, D_{1} and D_{2}) are made high. Clock input of flip-flop 1 (FF1) is driven by external clock pulses while those of the second and third (FF2 and FF3) are driven by respectively. Here the operation of FF1 is dependent on external clock pulse train while those of FF2 and FF3 depend on

Let us assume that the initial state of the counter is Q_{2}Q_{1}Q_{0} = 111, just for the sake of understanding the working of counter. In this case, for the first clock pulse Q_{0} bit toggles from 1 from 0. This implies that the _{1} from 1 to 0. This inturn toggles Q_{2} bit from 1 to 0 as it is triggered by the transition of

Then for the leading edge of the second clock pulse Q_{0} again toggles from 0 from 1 which implies _{1} to remain at 0. Due to the unchanged state of FF1, state of FF3 also remains the same which yields Q_{1} = Q_{2} = 0. Thus we have 001 as the output of the counter. Following on the same grounds, one can see that for the third clock pulse Q_{0} = 0 and _{1} = 1 and _{0} = 0 (hence _{1} = 0 (hence

In general we see that for a n-bit counter resembling the one in Figure 3, lower most bit (LSB) = 2^{o} toggles for every clock cycle, while the next higher bits toggle only when their preceding bits change their state from 1 to 0. For example, Q_{2} bit in the 3-bit up-counter changes its state only when Q_{1} bit changes from 1 to 0 (which is nothing but

The ripple effect of asynchronous counters poses a problem when propagation delays are associated with the flip-flops. In order to overcome this, counters are designed such that the clock inputs of all the flip-flops forming the counter are driven by the same input clock pulse train. These are referred to as synchronous counters (Figure 6). This cause all the flip-flops to change their state simultaneously eliminating the delay encountered in case of asynchronous counters.

From Figure 6, it is seen that all the flip-flop inputs are not driven high as in the case of asynchronous counter (Figure 3). For synchronous counters, connections to the input pins of the flip-flops (D_{0} of FF1, D_{1} of FF2 and D_{2} of FF3) are decide depending upon the sequence of states expected by the counter. As the counter shown in Figure x is analogous to its counter-part shown in Figure 3, the number of states and the transition between the states remains the same. Hence the state diagram and the truth table remain unaltered. Thus the drive for the input bits can be arrived at by analyzing Table II to find the conditions required for the output bits to toggle.

As evident from the table, bit Q_{0} is required to toggle for every positive edge transition on the input clock pulse. Hence the input pin D_{0} is to be driven high. However bit Q_{1} needs to transit only when the bit Q_{0} is 1, indicated by blue arrows in Table II. This can be achieved by connecting Q_{0} as the input to FF2. Further it is also noticed that Q_{2} has to change its state only if both Q_{1} and Q_{0} are high as shown by green arrows in Table II. In order to achieve this condition, one needs to make use of two input AND gate driven by the bits Q_{0} and Q_{1}. This is due to the fact that the output of the AND gate is high only when all of its inputs are high. Now the counter shown in Figure 6 works as an up-counter counting from 0 to 7 incrementing by one for each input clock pulse.

In general, in a n-bit synchronous up-counter the LSB is required to toggle for every positive edge transition on the input clock pulse; the next higher bit needs to change its state only when its preceding bit (= LSB) is high; the very next higher bit has to transit only if both of its preceding bits are high and so on. Thus in case of synchronous counter the flip-flops change their state only when the outputs of all the preceding flip-flops are high. In order to achieve this, one has to connect the output of AND gates to drive the input pins of each flip-flop. Further at each stage these AND gates are required to logically ‘and’ the output bits of all the previous flip-flops.

The working of down-counters is almost similar to that of up-counters except the fact that the sequence of counting will be from high to low decrement by one for each clock pulse. or example, 3 bit down-counter counts from 7 (111) to 0 (000) and not from 0 to 7. Thus in case of asynchronous counter one has to consider the transition of output bits from 0 to 1 instead of 1 to 0. Similarly in case of synchronous counters AND gates are to be used to logically ‘and’

Other than the basic up and down-counters, other special types of counters also exist like Ring Counter, Johnson Counter, Decade Counter, Mod-N counter and so on. Moreover slight modifications to the proposed counter design would yield variations like

- Adding a control line to select either up or down counting leads to realize an up/down counter,
- Usage of clear and preset pins of the flip-flops allows one to set initial state for the counter
- Addition of suitable logic leads to break the sequence of counting before 2
^{n}states have elapsed i.e, a 3 bit counter can be made to count only till 5 and can be made to repeat the sequence (Mod-6 counter). However it is to be noted that although the design for each of these differs by certain amount, basic principle of working behind all of them remains the same.